Time Running Out
This game was made for the very serious Juniper dev game jam.
Play as a clock and go on an adventure with your time manipulation powers which you can use to get past the obstacles you encounter
V1.2---------- (Still only for web, if nothing goes wrong this will be my last patch to this game)
Added an animation for the rotation instead of it snapping
Fixed the spikes collision (hopefully)
Fixed a few bugs and issues
V1. 1---------- (Only for web, I didn't have enough time to update the windows version)
Added instant respawn feature.
Spikes are now much more fair.
Made the gameplay a bit smoother.
Fixed some issues and bugs.
Credits:
Music:
https://assetstore.unity.com/packages/audio/music/8bit-music-062022-225623
https://assetstore.unity.com/packages/audio/music/rock/free-energy-hard-rock-mus...
Font:
https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059
| Updated | 2 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | HussproXD |
| Genre | Platformer, Adventure |
| Made with | Unity, Aseprite, Adobe Photoshop |
| Tags | 2D, Comedy, Global Game Jam, My First Game Jam, Pixel Art, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
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Comments
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Found two bugs with the spikes, one where you could bounce off the very top and not die, and another smaller one where, with some precise timing you can for some reason start in the air and then do a jump in the air upon respawning, that one happens if you jump at the exact time when you die.
Thanks for the feedback i will be trying to fix these bugs
Edit: the bugs mentioned should be fixed in the latest version
Can you make the death sound a little louder? I can barely hear it.
OH NO :C THE TABLE. ITS BROKEN
I made it loud on purpose lol. You can turn off Sfx in the pause menu if you can't handle hearing to it